About LOGL::GLib:
LOGL::GLib is an OpenGL game library written in C++ that allows new C++/OpenGL programmers to focus more on the game and less on the details.
Many XNA developers, new programmers, and developers from other languages get a little overwhelmed when tackling a game with C++ and OpenGL.
LOGL::GLib aims to make the process easier by allowing the creation of a window, the loading of 3D models and other tedious features to be done in just a couple of lines.
Feel free to follow my progress on Tumblr!
http://lorgonjortle.tumblr.com
Current Features:
- Easily load 3D textured *obj models.
- Microsoft Windows, Linux, and Mac OS X supported.
- Concise Object-Oriented design.
- Load custom vertex/fragment shaders (with descriptive compiler/linker logs).
- Load TGA files and quickly texture polys.
- Easily set the game's FPS (frames per second) and UPS (updates per second) dynamically.
- Noob-friendly!
Planned Features:
- GUI framework to extend input capabilities.
- 3D Model loading (supported formats: .x, .3ds -> More will be added at a later time.
- Pre-written shaders to easily allow the use of fog, lighting, and other features.
... More will be up as I progress.
Contact Me:
If you have any questions, suggestions, or miscellaneous comments, you may email me at lorgonjortle@gmail.com. I will try my hardest to reply to all emails.